Modern Warfare II gets a Battlefield vibe with massive invasion and ground war battles

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Sometimes, when you’re part of a really massive online battle, you can find that rare time and place on the map where everyone in the game makes the mistake of ignoring you. You get the chance to shoot fish in a barrel and wonder if everyone is a bot.

I got that feeling this weekend when I got a chance to play the Call of Duty: Modern Warfare II multiplayer beta on PC because I had my best game. Last week I played enough to reach the first 15 levels in the PlayStation 5 beta. And this week I gained another 15 levels, reaching the level 30 cap on the PC/Xbox beta. My accounts are linked, so I was able to continue switching from PS5 to PC.

During all those hours of gameplay, I had one turn where I went into a flux state and slaughtered the enemy. This was on the Sa’id map in Ground War mode, where 32 human players compete against 32 human players in massive maps. I managed to get 42 kills and only suffered seven. I had a few good killstreaks and a number of triple kills. It never happens, in case you’re wondering if I’m really okay. But that’s what Call of Duty players live for, a chance to be the hero and scream the other side. The good thing about this particular card is that it is configured in a way to allow that to happen.

I played the game on a Falcon Northwest computer with an Nvidia GeForce RTX 3080 graphics card and an AMD Ryzen 9 12-core processor. It’s not the most powerful machine anymore but the graphics of the game looked quite impressive to me.

Modern Warfare ll features a physics material system enabling realistic photogrammetry, a new tile-based hybrid streaming system, a new water and underwater PBR rendering system, global volumetric lighting, 4K HDR, and more, as well a new GPU geometry pipeline.

While last week I played a lot of basic 6v6 multiplayer maps, this time I tried out the really big modes. Ground War was my favorite, as two teams had to fight to control five points on the large map. Invasion was also quite interesting, as it features 20 humans versus 20 humans, with 20 AI robots each on both sides.

Most of the time I have pretty pathetic results, getting killed twice for every kill, or even trading one for one. That might be enough to rank me among the top five million Call of Duty players.

But I enjoyed being a one-turn demon with my Signal 50 sniper rifle and an Icarus 556 light machine gun. I was able to carry two primary weapons thanks to the Assault Perk Pack. And I completed my sniper kit with an ammo box field upgrade, a proximity mine that fires when it detects movement, and a flash grenade. I felt like my weapons were powerful enough and the LMG was stable without a sight and a large 100 round magazine to keep it under control. With this kit, I have had success camping and shooting. The other team had plenty of chances to stop me. But they neglected to do so.

My weapon kit in the Call of Duty: Modern Warfare II multiplayer beta.

The Sa’id map was actually much better in my opinion than the Sarrif Bay map which spun in Ground War mode over the weekend. The Sa’id map funneled players through several lanes of multi-story buildings in a desert town. A flat amusement park is on one side and a road is on the other. So players charge in in massive waves, using squads of infantry, tanks, APCs, and helicopters. It’s a three-dimensional battle, and the easiest way to play is to jump into a tank or shoot from above.

I chose to shoot from the tallest buildings in front of a square that looked like a kill zone that players had to walk through as they made their way to two of the five objectives. And it turned out to be quite difficult to dislodge me from higher buildings, although expert players could have done it quite easily by dropping hard-earned cruise missiles on me. Fortunately, that didn’t really happen.

In many other rounds I’ve played, I’ve died in every way imaginable, with VTOL planes or gunships raining bullets down from above. I saw other snipers, cruise missiles, tanks, APCs and stealth bastards sneaking up behind you and killing you in melee range. You have several ways to die in MWII. I found them all. But it’s fun to turn the tables and take revenge on your enemies for once. Call me a camper, but I found I did better if I mixed it up, running with the LMG and shooting at different times.

For the most part the game was stable. I only saw a lag in one of the rounds I played, and it was so bad that I had to back off. But the lag didn’t stop me from charging into the breach again.

Conclusion

Fight on the rooftops of Ground War on the Sarrif Bay map.

This is one of the best betas I’ve seen for a recent Call of Duty, probably since Call of Duty: Modern Warfare in 2019. And it’s not because I happened to have a good turn. Ground War and Invasion modes will be a welcome addition, and that should hold back the urge to go play rival Battlefield with its massive battles. This shows how important it is to get the right cards.

The Battlefield multiplayer towers I played were plagued with bugs. And they were too spread out, where it took way too long to run from objective to objective. This was the case with Sarrif Bay for me (although there were some nice water fights). With Call of Duty, you don’t have aerial combat with player-controlled jets, but that means the maps are smaller and more intense. That intensity is something this Call of Duty pulls off. I’m looking forward to the game’s debut on October 28.

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